![]() ![]() ![]() ![]() Go over to the trio and have the chat with them (it turns out they know you) and you are given the chance to examine Newboy's amulet. If you look around you can find herbs to collect and soldiers to chat with - one was apparently looking into some issues for you - and then you will overhear a conversation with Newboy who has a question for you. There are 50 Orens (money) in the chest by the exit you might want to grab - then head outside. Discuss the Dream of the Wild Hunt, and you learn that some of your memories are better remembered than others.īe sure that you go through the other chat options before saying that it is time to go - now would be a good time to open the Quest Menu and read up on the three that you have - then head for your meeting with the King. The conversation you have with her should be what you think and feel, and as you chat, you get dressed. The CS plays out for the Day of the Assault at Dawn - which starts out nice enough with Triss in your bed until you are summoned to the King by a soldier. Roche wants to know what happened during the battle - and he lays out your options - so you may as well tell him the story from the start with your summons. Remember you don't know how important that man may end up being later. You seem to be their primary entertainment - and they do like playing with their toys it seems.Įventually you get moved to the interrogation room where you are interviewed by Vernon Roche - here is an opportunity for you to be polite - so say that you would shake his hands if you could instead of insulting him. The next thing you know you awake in a prison cell, where the guards are playing Dice Poker. Reading the introduction text tells you who you are and what has happened - and then you get a CS in which you are running through the woods being chased by soldiers calling your name. A bit of respect, a kindness, a pleasantry, these are all yours to give and free, so why be rude even if you are feeling put upon? The answer is to not be, because you never know when the person you are speaking with - even in a prison - may reappear in your life later, and having their good opinion of you then? Well, that bit of politeness you offered earlier can (and often will) pay dividends. When you are in conversation mode, think about what you are saying and how it makes you appear to the person you are speaking to. Even the smallest rudeness or misunderstanding can screw up your life, and that is true in this game. It is a real-life law that basically states that the things that you do can (and often will) come back to haunt you. There is this thing called The Law of Unintended Consequences. Before we begin there is something that you need to know about this game and specifically about the associated personal costs for acting like an asshat to the characters you meet in it. ![]()
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